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SPEED / AREAS & TRAINING

Train for the next area—
not just the next number.

Compare your Speed with the next area's suggestion, then judge whether you can bring its seed home. Choose training and upgrades around that goal.

Sources reviewed September 10, 2026 · Creator session examples

The gameplay figures below come from BemmyBlox's automatic captions, retrieved September 10. We read the captions; we did not watch the footage or playtest these mechanics. The recording date is not established. How we use sources.

01 / CHOOSE YOUR NEXT AREA

Compare the suggested Speed.

Compare your current Speed with the area's suggested value, then judge the carry attempt. BemmyBlox reads these values during the same session:

Area in the captionsSuggested SpeedSource time
Second section; formal name not given90001:39
Third section; formal name not given10,00001:41
Later unnamed section170,00004:58
Unnamed 2.5m section2,500,00006:19
Forest18,000,00006:21
Void700,000,00006:26
Inferno3,000,000,00006:31
These are recommendations, not proven entry locks.

At 26 million Speed, Forest's 18 million recommendation is below your number, while Void's 700 million is far above it. Treat Forest as the nearer seed-run option and continue building Speed; this comparison does not guarantee an escape. In the actual session even 26m could be caught while carrying, and the later 34m attempt in the 700m area also failed. The carry examples explain the difference.

At 03:23, he says he can go to the third section and reads 10k recommended. He does not state his own exact Speed then.

Sources: BemmyBlox gameplay captions (read Sep 10, 2026) ↗ · Roblox listing ↗

02 / TRAIN & CHOOSE AN UPGRADE

Match the purchase to the goal.

Train on the treadmill; upgrade its offer when it fits your next training goal and game-cash budget. Trails can contribute to both cash and Speed. Check which item you are buying before comparing prices: a plot, a treadmill and a Robux pass serve different needs.

Six training readings, with their conditions

Training momentCreator's readoutConditions at that moment
00:54+2; he reads “per second” and guesses about 20/second.Before VIP/double coins. He thinks ticks happen faster; 20 is his estimate, not a measured rate.
01:14+3; he says 3 repeats more than once a second.Just after VIP and double coins. The change cannot be assigned to one purchase alone.
02:39+7.95 a second.After a treadmill upgrade, with earlier boosts/trails already in the session.
04:49Automatic text: “plus 19.6 to a second”.An approximate 19.6 readout. The text does not establish 19.62.
05:07–05:1539.4; no unit repeated for this number.After buying “times two train from all resources”. He says he seems only to be training on a treadmill.
11:06864 “a second or for whatever this is”.A later upgrade with more trails; the narrator is unsure about the unit.

These are observations at different stages, not an unboosted treadmill ladder. They do not give an exact training duration or a formula relating 19.6 and 39.4. His rise from around 1m to 26m and later to 34m crosses unmeasured lunch/editing time. The 6m and 12m readings elsewhere belong to other players.

Treadmill spending and the separate plot quote

Spending exampleGame cashWhat happened
Better treadmill
11:32
3 billionHe buys it after returning with 26m Speed.
Next treadmill
15:30
500 billionA later next-upgrade quote; he says he cannot afford it. This is a different stage, not a price conflict.
Next plot
09:05
150 millionHe has just unlocked a plot. This is the next plot's quote, not a treadmill price.
Trails unlock in sequence and can boost cash and Speed.

Buy the preceding trail to unlock the next one (01:30). He later explicitly describes Speed and cash boosts at 03:15 and 08:57. The session does not supply each trail's name, price or percentage. Compare the current offer against your actual cash/Speed need instead of assuming all trails share a multiplier.

The official 2× Strength pass at 349 Robux is not automatically the creator's “times two train” purchase: the caption does not identify that offer's product ID. The gamepass comparison has the five official names, prices and budget examples. The plant-income guide explains the session's cash-boost context.

Sources: BemmyBlox gameplay captions (read Sep 10, 2026) ↗ · Roblox gamepasses (Sep 10, 2026) ↗ · Roblox listing ↗

03 / BRING THE SEED BACK

Why can you still get caught?

Suggested Speed is not an escape guarantee. At 11:52, BemmyBlox has 26m Speed and is still caught. He explains that heavier seeds slow him down, without giving a weight formula.

In a lower-area example he returns after being knocked away and obtains the target. That does not become a general shortcut: at 13:28–13:55, his 26m attempts against the 700m suggestion lose the seeds before exiting. At 15:45–16:11, 34m, including a smaller-seed attempt, still fails.

If you repeatedly lose the seed, choose a target you can carry out and train further.

One hit does not establish that the guard is disabled or that the next attempt will succeed. This practical choice follows the reported failures; it is not a tested winning movement sequence.

Freezing, slowing and server interruptions

At 02:15–02:30, he reads freeze/slow item text, including an unnamed item that immobilizes a player carrying a seed when they touch it. At 08:46, he separately says he is frozen. That later remark does not identify the item or establish that he was carrying a seed. No item name, duration, price or use key is supplied. The pictured Weapons and Stick labels similarly do not establish damage or stun values.

Repeated server-reset remarks and his 11:11 disconnection are separate events. The latter puts him in a different server away from his helper; neither establishes a fixed reset schedule or wiped progress.

Sources: BemmyBlox gameplay captions (read Sep 10, 2026) ↗ · Roblox Game Codes description (reviewed Sep 10, 2026) ↗ · LOLGA interface image (reviewed Sep 10, 2026) ↗